Then, go right, leaving the save room, and climb up to the room above. You'll be in a tiny area of a room we can't get through into otherwise. Grab the orb to heal yourself (and go back to the save room if you so desire, to save your game), and then go right from the boss lair into the next room. Once at the bottom of the room, go right into the next room. In this small corridor, kill or avoid the two Slimes, and go left again, into another large room we've been in already. In Castlevania: Aria of Sorrow, Soma Cruz has been chosen as the next incarnation of the dark lord Dracula.

. The weapon is strong, but being elemental and somewhat enchanted, it brings down other stats and only works well against those weak to ice. 1967. You'll run into some Unes and a Giant Worm in the middle of this corridor, followed by an unmounted Nightmare. Grab it, then go back right to the previous room. However, Soma then proceeds to form a Magic Seal to encapsulate him. Run up to him and slay him when he begins to run away after noticing his attacks don't work, and go left into the next room.

. Here, go left into the next room, and you'll run into a Super Potion. At the far end of this small room, you'll find a High Mind Up, which you can add to your inventory. They are difficult to avoid. Let the fireballs smash into him when you can as well. While Legion or Balore may be fought in either order, there is less true nonlinearity than in SotN. It's not as easy as it sounds, however, as the room is full of all sorts of enemies, many of which we've yet to fight up to this point in the game. The Arena is a location in Castlevania: Aria of Sorrow. Explore this room in its entirety, killing the Persephones and Lightning Dolls littering the area. This room is full of Beam Skeletons, but they really shouldn't concern you as of now. Balore. Head left some more, and into a new corridor. At the top of this area, head left into the next room. Fight them both, and grab the Black Cloak they were guarding. Then go back to the previous room, and go left down the corridor there. Balore's face is the target - primarily his eyes. Check back for more Castlevania: Aria of Sorrow cheats to be posted. Up here, jump left and kill the Mermen as you head left. This is a warp room, and it's now open to us to use. Make sure to explore the entire room to add it all to your map, then go left into the next room. Leave this room to your left. It's a small segment. The first door that you come to below the save room to your left is your next target. Once you've done that, go back right, kill the Killer Mantle once more, then go right into the next room. These two interviews cover the conception and development of Castlevania: Aria of Sorrow, the third and final Castlevania game developed for Game Boy Advance and the second of six handheld titles helmed by former franchise stalwart Koji Igarashi. Go right to find a save room, where you can save your game and heal. Go right and fall further underwater, avoiding or killing the Needles as you go. Graham. In this corridor, go right, killing the Nightmares in the room, as well as a new foe called the Flesh Golem. One of each is waiting for you in this corridor. Werewolf MP: 28/use Lights a flame where you stand. There's no real need to warp anywhere at all right now, but we've at least added this to our map for now. Then go left into the next room. There are three worm creatures that come from the ball who shoot lasers. In this long corridor, you'll meet many a Ripper as you go. Work your way further down this corridor. You'll fight a new enemy in a corridor we've already been through, called an Alura Une, as well as some more Rippers. Fight the Triton there and explore the rest of the room. This time, go through the floor at the bottom left of the room, and to the room below. First check out the room to the right lowest in this room. 3: Balore With it, we can now go get the Ancient Book 2, and get a crapload of other stuff as well. If you don't, I suggest you read back and get them both, or you can't proceed in the game. Slide to your right, and at the end of this small passage is a Mana Prism. To get there, from wherever you are, warp to the warp room that's in the castle's Inner Quarters. At the top of the room, you'll find a door going right into the next room. In this room is a sword waiting for you, the Osafune. This room is watery and full of Killer Fish. Climb all the way to the top of this vertical corridor, and then go right into the room at the very top. To get there, follow the linear pathways, and use the boats as platforms to jump from place to place. With that in hand, go back right into the previous room. The strongest weapon in the game is called the Claimh Solais and it can be a pain to find. You have to do five sequences to break the wall at the end and gain access to the room to the right of this room. The player can also stand on Balore's fist to be at level with his face. Follow the platforms on the left wall up to a solitary platform, where a $1,000 bag is waiting for you. The only aspect of Aria of Sorrow that is even intended to be original is the game's Soul-based magic system. His right eye has the ability to unleash a devastating energy beam (the Portrait of Ruin version is just an horizontal-swapped sprite of the one in Dawn of Sorrow, making him fire from his "left eye" instead). Kill the various familiar enemies as you go, and once at the top, go left into the next room. In this corridor, head left. This room is rather large as well, and as is the trend now, we've been here before. Kill the Needles in here and approach the end of the room, jumping up and to the right, where you get a new weapon called the Rahab's Sword. Go left through this next vacant room, and then left again to a vertical corridor with stained-glass windows in the background. Money more often, but do n't go right through the floor to the enemy appendix well. 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